π² info (diadem.)
Aventurine
Honkai: Star Rail
Height
5'7"
Build
Lean
Hair
Blonde
Eyes
Blue and purple
Age
Mid-late 20s
Canon Point
Patch 3.3
Markings
Commodity code brand on his neck
Vehicle
Character Information
One of the Ten Stonehearts of the Strategic Investment Department of the Interastral Peace Corporation. As the Stoneheart in possession of the "aventurine of strategems", Aventurine is infamous for his cunning and outrageous gambles, cultivating "friends" and wagers wherever he goes. He sees life as a high-stakes gamble itself, and doesn't bother with investments that don't pay off. On the surface, he is cunning and charming, a wordsmith with keen intellect and a reckless nature, always living a breath away from utter ruin.
Yet beyond his carefully-crafted faΓ§ade is a young man bound in shackles, made both by his own hands and otherwise. As he struggles to reconcile his identity as a so-called blessed child with the harsh reality of how his good fortune has bound him, Aventurine forges ahead with the desire to live to prepare himself for when he meets his family again beneath Kakava's shimmering auroras.
Yet beyond his carefully-crafted faΓ§ade is a young man bound in shackles, made both by his own hands and otherwise. As he struggles to reconcile his identity as a so-called blessed child with the harsh reality of how his good fortune has bound him, Aventurine forges ahead with the desire to live to prepare himself for when he meets his family again beneath Kakava's shimmering auroras.
Appearance
tba
Skills & Abilities
As a Pathstrider in Honkai: Star Rail, Aventurine follows the Path of the Aeon of Preservation, Qlipoth. As the name of his Path would suggest, Aventurine's abilities are primarily defensive in nature, though he possesses some offensive skills as well, particularly when using his Cornerstone to enhance his power. The element that Aventurine wields is known as "imaginary", the element associated with the creationary power of the universe itself, and accounts for why so many of his attacks appear so out of the ordinary.
On the offensive, Aventurine primarily summons dice and chips to attack his enemies, essentially smacking them around with miscellanea found on a poker table. He can even, quite literally, "make it rain", summoning poker chips to rain down on opponents. These items disappear once they have hit their target, and aren't the most powerful of offensive magic, but they can still pack a punch. On the defensive, he instead can generate shields for himself and allies that appear in the shape of a spade to absorb enemy damage. These shields can take a number of weaker hits before they are dispersed, but can be taken out with one heavier hit, even if it will still likely mitigate some of the damage. In a roleplay context, since there won't be any need to worry about skill points or energy generation to proc his abilities, what he's able to handle will correspond to his physical stamina instead. He can't keep generating shields forever, and the more they get broken, the more he will struggle to put them back up.
As mentioned above, Aventurine possesses a Cornerstone, the aventurine of strategems, which was created by and given to him by the head of the Ten Stonehearts, Diamond. This gemstone is imbued with Emanator-level powers of the Preservation, and Emanators are about as strong as someone can get without becoming an actual Aeon themselves. Aventurine's Cornerstone grants him the ability to transform and gain enhanced strength and power; when he used it in canon even after the stone had been shattered, it still made him extremely powerful and required the power of another Emanator to take him out. In Diadem, his Cornerstone will be nerfed and require a recharge period of several weeks or longer if he does decide to use it. If used, his power levels will be around where they were when the stone was shattered, rather than Emanator-level. Essentially, it'll make him stronger, but it won't overpower him to the point where other PCs or NPCs wouldn't be able to take him on.
Finally, there is, of course, his blessing of luck. Whether this is really a supernatural power or just the equivalent of having a ludicrously high luck stat, Aventurine's good fortune often seems unnatural, a force that carries him through the impossible even when he's played his hand and put all his chips in the pot. While it has undoubtedly granted him many boons in his life and is the very reason why he's still alive, it also carries a tremendous burden with it. There's such a thing as too much of a good thing.
On the offensive, Aventurine primarily summons dice and chips to attack his enemies, essentially smacking them around with miscellanea found on a poker table. He can even, quite literally, "make it rain", summoning poker chips to rain down on opponents. These items disappear once they have hit their target, and aren't the most powerful of offensive magic, but they can still pack a punch. On the defensive, he instead can generate shields for himself and allies that appear in the shape of a spade to absorb enemy damage. These shields can take a number of weaker hits before they are dispersed, but can be taken out with one heavier hit, even if it will still likely mitigate some of the damage. In a roleplay context, since there won't be any need to worry about skill points or energy generation to proc his abilities, what he's able to handle will correspond to his physical stamina instead. He can't keep generating shields forever, and the more they get broken, the more he will struggle to put them back up.
As mentioned above, Aventurine possesses a Cornerstone, the aventurine of strategems, which was created by and given to him by the head of the Ten Stonehearts, Diamond. This gemstone is imbued with Emanator-level powers of the Preservation, and Emanators are about as strong as someone can get without becoming an actual Aeon themselves. Aventurine's Cornerstone grants him the ability to transform and gain enhanced strength and power; when he used it in canon even after the stone had been shattered, it still made him extremely powerful and required the power of another Emanator to take him out. In Diadem, his Cornerstone will be nerfed and require a recharge period of several weeks or longer if he does decide to use it. If used, his power levels will be around where they were when the stone was shattered, rather than Emanator-level. Essentially, it'll make him stronger, but it won't overpower him to the point where other PCs or NPCs wouldn't be able to take him on.
Finally, there is, of course, his blessing of luck. Whether this is really a supernatural power or just the equivalent of having a ludicrously high luck stat, Aventurine's good fortune often seems unnatural, a force that carries him through the impossible even when he's played his hand and put all his chips in the pot. While it has undoubtedly granted him many boons in his life and is the very reason why he's still alive, it also carries a tremendous burden with it. There's such a thing as too much of a good thing.
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